Classes

A Path admits you. A Class is what you actually do.

Every character trains under one of the four Paths — Might, Guile, Arcana or Faith. Your Class is the trade you learn inside it: a portable name that a captain at Rezg, a Vhalder notary and a shrine chaplain can all read, even while each insists the other two teach it wrong. Which Classes are open to you depends on your Path and your Race, and several can be reached down more than one Path.

Every Class keeps its own door list. The Races named on each card — and the gates marked women only or men only — are what character creation currently offers. No bodily, religious or legal cause for them has been established.

Might

Warrior

Weapon and harness, drilled until they work without you. The plan fails at the second gate, the formation is gone, and the Warrior is the reason the line is still standing — and the one who carries the dead home afterward.

The stubborn survivor of the meat grinder.
Races
Every Race but the Gnome
Might · Guile

Barbarian

Commit early, break whatever is holding you — roots, snares, a closed ring of shields — and settle the bill with your own body later. The Culdar drove-companies took the old chancery slander, printed it on their hire contracts, and raised the rate.

Smash through every shield wall.
Races
Human, Half-Elf, Rookari, Centaur, Gnome, Half-Giant, Minotaur, Nephilim
Might

Templar

Full harness, a shield arm, and prepared workings carried into the press instead of cast from behind it. No single order stands behind the title: a mark scored at dawn simply has to survive being dropped, bled on and stepped through.

An unbreakable wall built from restricted bloodlines.
Races
Human, Half-Giant
Might

Spellwarden

Not a dispeller — a diagnostician who works inside the reach of a hostile working. Name the source, the reference, the path and the bearer while standing near enough that being wrong kills you, and ordinary hands get the few breaths they need to score the seal.

The hammer that cracks magical barriers through brute force.
Races
Human, Elf, Half-Elf, Centaur, Dwarf, Half-Giant
Might · Faith

Crusader

Liturgy carried at sword’s length and aimed at whatever the enemy has anchored. A warstone is a counter-anchor planted in public; burning one is the founding argument of the Brand’s houses. Other shrines and free companies carry the same close work and inherit none of the doctrine.

The fist that breaks the gate.
Races
Human, Elf, Half-Elf, Centaur, Dwarf, Gnome, Half-Giant
Might · Guile

Wildspear

Where a lord would send a hound into the thicket, a Wildspear goes in with the spear: pursuit, the cull, and fighting on ground no road crosses. The Red Hunt teaches the famous form and swears its hunters off the Heartwood’s promised return. Most learn elsewhere and swear nothing.

A hunter who treats the thicket as a throne.
Races
Human, Elf, Half-Elf, Rookari, Centaur, Gnome, Half-Giant, Dark Elf
At creation
Offered to women only
Might · Guile

Ranger

A Farportal takes a traveller and what that traveller carries. It does not take grain, herds, carts or a siege train — so the roads are still walked, and somebody still has to know which ford is a ford in a wet month.

The compass and camp-fire for the weary group.
Races
Human, Elf, Half-Elf, Rookari, Centaur, Gnome, Half-Giant, Dark Elf, Shade
Might · Arcana

Warlock

The subject of the working is another person — their attention, their fear, a loyalty they took for their own. No college will certify a craft that cannot say afterwards what it spent, so the sworn houses keep rolls a hostile court can read while it condemns them. Soldiers call it hookwork.

Tugging the invisible threads of a foe's mind.
Races
Human, Half-Elf, Rookari, Gnome, Nephilim, Shade, Vampire
At creation
Offered to men only
Guile · Arcana

Assassin

Entry, concealment and timing, finished before the room knows there is anything to resist. Courts keep their worst word for the specialists who take the attendant, the register or the road home first, so that one ordinary death becomes final.

Kill before they know you are there.
Races
Human, Elf, Half-Elf, Rookari, Gnome, Dark Elf, Nephilim, Shade, Vampire
Guile

Bloodshade

A hook in a man is somebody’s work, and somebody is still holding the other end. The Bloodshade finds the hold, follows it back to the living hand that keeps it, and says what can be cut without killing the man it is in.

The surgical hunter of mages.
Races
Human, Half-Elf, Gnome, Dark Elf
Guile

Thief

Access, taking, and being elsewhere by the time it is noticed. Four centuries of measures, seals and registers that no longer agree left doors standing open on paper — a warehouse weighing against an uncalibrated markstone can be robbed before anyone touches the lock.

Finding the one gap in the plate armor.
Races
Human, Elf, Half-Elf, Rookari, Gnome, Dark Elf, Nephilim, Shade, Vampire
Guile

Scout

Hold a bearing, read a light, count what you saw, and report only that. The walking was never the hard part: a Scout comes back alone and unwitnessed, and then has to be believed by an employer who was not there.

A ghost in the enemy camp counting every blade.
Races
Human, Elf, Half-Elf, Rookari, Gnome, Dark Elf, Nephilim, Shade, Vampire
Guile · Arcana

Bard

Ordered performance doing practical work. A Vhalder hall keeps its charters in a man who can be cross-examined, because two written copies cannot both be trusted; in a fight the same craft holds a company inside one cadence, or takes the enemy’s timing away.

The conductor of the chaos.
Races
Human, Elf, Half-Elf, Rookari, Gnome, Dark Elf, Nephilim
Arcana

Wizard

The distinction is bookkeeping, not power. Drawn heat rimes the vessel and splits damp masonry, and the cold has gone somewhere — a quarry, a servants’ dormitory, a downstream field. A Wizard is the one who can say which, and charge for saying it.

Dismantling defenses through devastating intellectual force.
Races
Human, Elf, Half-Elf, Gnome, Dark Elf, Nephilim, Shade, Vampire
Arcana

Elementalist

Nothing is made. Heat, pressure, charge and motion already exist; the working moves them, and they arrive somewhere. An Elementalist’s fire was somebody’s fuel, and the hoarfrost marks the room that will not be warm tonight.

A walking catastrophe of fire and storm.
Races
Human, Elf, Half-Elf, Gnome, Dark Elf, Nephilim, Shade
Arcana

Necromancer

Dead matter keeps some of its structure, and structure can be made to answer. Nothing in the craft returns a dispersed person, and animation restores nobody — which leaves the Necromancer arguing custody of what is left, case by case, before whoever is in the room.

Dead tissue as a tactical asset.
Races
Human, Elf, Half-Elf, Gnome, Shade, Vampire
Arcana

Stormcaller

A Stormcaller makes no weather. The squall pulled onto a siege line is one that a hundred miles of coast will now not get, and the sky lent to a close group — up to thirty seconds of it — ends in a landing that the people standing underneath have to clear.

Shifting the atmosphere to rain lightning on the foe.
Races
Human, Elf, Half-Elf, Gnome, Dark Elf, Nephilim
At creation
Offered to women only
Faith

Priest

Edrin of Kharb held an anchor garden nine days after the register failed and would not let a lord’s binding jump the queue. His Wardens still work that way at a Heartwood, and still certify a return the same three ways: a spent countermark, a living body, a named witness. Wake priests keep watch instead, Old Faith houses thank the Green Mother, and each will tell you at length that the others are doing it wrong.

The only hand that can pull a soul back from the void.
Races
Human, Elf, Half-Elf, Rookari, Centaur, Dwarf, Gnome, Dark Elf
Faith

Battle Cleric

A healing is paid for out of the patient. Worked too early or too often it leaves fever, scarring and a body slower to close next time — so the order is dose and triage first, rite afterward, called close enough to the line to be heard over it.

Triage under a hail of arrows.
Races
Human, Elf, Half-Elf, Centaur, Dwarf, Gnome
Faith

Druid

Grafts, root-rot, weather, sick herds — and at Falon, the living shock-frame that one pace of the Hill-Ship tears at while Golemwrights mind the stone legs. Boughwardens hold that every Heartwood belongs to the Green Mother; guild and wandering Druids use the same craft and refuse the claim.

Flesh fused with root and bark.
Races
Human, Elf, Half-Elf, Centaur, Gnome
Faith

Inquisitor

Sent to settle one question: did something answer here, and who profited by it? The work is examination — the receiver, the residue, the beneficiary — and it ends in a warrant, because opened in the body a holy wound and an unholy wound are the same wound, and only the paper differs.

Find the flaw and break it.
Races
Human, Gnome
Faith · Arcana

Blightseer

Reads a failing anchor, a poisoned herd or a wound that has turned — and can push any of them further along. The Harvest Court, which arrives after a siege with contracts, calls rot the payment on a standing crop coming due; Brukhan’s benches examine the same results without teaching a word of it.

Turn vitality into a poison.
Races
Human, Elf, Half-Elf, Gnome, Minotaur, Nephilim

Your Class is a one-way door. Pick the trade that fits how you want to be remembered — the wall, the knife, the borrowed storm, or the hand that keeps everyone else standing.