You choose a class at character creation, and it defines your place in the group. Skills, spells and stats aren't bound to your level — retrain them at city trainers, and lose your highest arts if you fall far from home.
The wall a nation is built behind.
The Fighter trades mobility for survival. Heavy plate turns a killing blow into a bruise, and a helmeted head shrugs off the arrow that would end anyone else. Where the Fighter stands, the line holds.
Each calling deepens through disciplines trained at player cities — and your elevated skills and spells vanish on death unless you respawn where the trainers can restore them. Choose where you die carefully.