Berserker
Rage-fueled frenzy — raw, reckless melee power.
On top of your race, class and profession, a character can master up to four disciplines — optional trainings that bend a build in a direction the base callings never could. Some are open to nearly anyone; others are bloodline secrets only one race can learn. Pick four, and no two characters need ever be the same.
The weapon in the hand, honed past anything a base class teaches.
Rage-fueled frenzy — raw, reckless melee power.
Wields many weapons as one; a true master of arms.
Fluid fusion of blade and magic.
Parry, feint, riposte — the one-on-one specialist.
Arena-forged; deadliest when outnumbered.
Aerial acrobat-warrior who fights on the wing.
Warriors bound to a code — chivalric, arcane, or damned.
Honor-bound heavy warrior; the Dark Knight’s opposite.
Fear and unholy might — a knight turned to shadow.
A mage who holds the front line with spell and steel.
A warrior whose every blow carries rune-magic.
Eyes on the horizon and an arrow already nocked.
Pure mastery of the bow.
Wilderness tracker and unerring marksman.
Runs down anyone who flees or hides.
Trained to fell far larger foes.
Bane of the walking dead.
Built to bring down dragons and great beasts.
Hunts what skulks in tunnels and shadow.
The disciplines that go where they aren’t meant to.
Poison and the killing stroke from the dark.
Traps, demolition and dirty work.
Cloaked in living shadow.
A nocturnal predator that hunts unseen.
Goes anywhere — the universal wanderer’s path.
Power drawn from study, spirits, and things best left called.
Gives unlife and motion to the inert.
The pinnacle of pure spellcraft.
Calls elementals and bound creatures to fight.
Weaves power into items and allies.
Commands lightning and the tempest.
Fills the field with summoned allies.
Scholar-warrior of hidden lore.
Dark blood-sorcery of the undead.
A vampire’s mage-rogue blood art.
Divine power in every shade — radiant, corrupt, and prophetic.
Consecrates ground; bane of the unclean.
A healer who embraced divine corruption.
Prophecy and blood magic of the desert.
A radiant dance of light and healing.
Guardian-priest of the mountain hold.
A battle-maiden of legend who lifts the fallen.
Those who trade their shape — or were never fully human.
Becomes a savage wolf — fast and ferocious.
Becomes a mighty bear — a wall of muscle.
Becomes a rat — small, quick, unseen.
The primal charging strength of the bull.
The bound war-slave’s unbreakable fury.
Predatory warrior-blood of the undying.
The disciplines that win sieges and supply the ones who fight them.
Master of siege engines and bombardment.
Brings down walls — the siege engineer.
Master smith of arms and armor.
Finds and works the land’s hidden riches.
Battlefield leadership that empowers the whole line.
Four disciplines is the difference between two Warriors — one a Wyrmslayer and Blade Master, the other a Werewolf who runs down anything that flees. The build is yours to make.