Human
The most numerous race and the most adaptable — unremarkable in any single trait, unrivaled across all of them.
Your race is set at character creation and never changes. It shapes your attributes, which callings you can take up, and — more than anything — the innate gift you carry into every fight. Below are the important bits: what each people is, and the one thing worth knowing before you pick.
The most numerous race and the most adaptable — unremarkable in any single trait, unrivaled across all of them.
The eldest people, keen of eye and quick of hand, at home among ancient forests and older grudges.
Born where elf and human bloodlines cross, the Aelfborn belong wholly to neither. Restless wanderers who take up nearly any road.
A proud avian people who raise their cities on high crags and cliff-faces. Fierce, territorial, and swift.
Half man, half warhorse, the Centaur thunder across the open field with the spear already in hand.
Stout folk of the deep halls, hewn from the roots of the mountains. Slow to fall and slower to forgive.
Towering children of giants and men, they stand a head above any battlefield and hit like a falling wall.
Sun-dark exiles of the deep desert — ascetic, deadly, and schooled to make a weapon of the empty hand.
Bred by the elves as beasts of war and long since freed, the Minotaur are living siege engines with a temper to match.
Demon-touched and beautiful, the Nephilim wear their unholy heritage openly — wings, arcane blood, and all.
Half-real things that walk the seam between the living world and the dark beyond it, drawn to secrets and stealth.
Those who traded a mortal death for an endless, hungering night — powerful, cursed, and always feeding.
Which callings a race can master varies by bloodline — a Minotaur will never be a Healer, and no Human is barred from anything. Pick the body you want to live in, then choose the calling it was made for.