Missing from this list?
This list is not complete yet. If your work is used in Quest for Territory and you would like to be listed here, or your credit needs correcting, email credits@questforterritory.com.
Much of Quest for Territory stands on work by other people. This page names them and, where their work is shared under an open licence, says how it may be used.
This list is not complete yet. If your work is used in Quest for Territory and you would like to be listed here, or your credit needs correcting, email credits@questforterritory.com.
The game runs on Esenthel Titan Engine, created by Grzegorz Slazinski.
Many of the game's creatures, characters, buildings, weapons and effects began as models, animations and textures licensed from these artists and studios.
Much of the game's sound and music comes from these libraries and sound designers.
Kilmoryn's land, rivers and settlements began as a map made with Azgaar's Fantasy Map Generator, an open-source tool by Azgaar and team, released under the MIT licence. Its licence lets anyone use the maps it produces; we credit it because it is the ground this world was built on.
Every settlement's coat of arms is drawn by the game, following the heraldic rules of Azgaar's Armoria (code under the MIT licence). The shields, divisions, ordinaries and tinctures are drawn by the game itself. The charges — the beasts, ships, keys and other figures set on a shield — are artwork, and 338 of them come with Armoria.
104 of those charges are in the public domain (CC0), including the simple shapes Azgaar drew for Armoria, and need no credit. The other 233 were drawn by others, mostly for WappenWiki and Wikimedia Commons, and are listed below with their source and licence. Each charge's licence is recorded inside its own file, as Armoria describes.
A coat of arms on this site that includes a share-alike charge (CC BY-NC-SA, CC BY-SA, GFDL, Free Art Licence) is shared under that charge's licence.