Conjurer

Outnumber the enemy with living weapons

You reach into other realms to pull forth clockwork horrors and living weapons. These creations are powerful but unpredictable, adding numbers to your side at a dangerous risk. Seven races can attempt this. Pick this to fight with an army of your own making.

Races
Human, Elf, Half-Elf, Gnome, Dark Elf, Nephilim and Shade

Powers

As the game's Character Builder lists them, each at rank 1. Open a power for its full card.

3 granted automatically

  • Summon Pet

    Cost: 50% of your mana
    Range: Self
    Target: Self
    Cast: 1.5 s
    Recycle: 600 s
    Ready again in 601.5 s
    Rank: 1 / 40
  • Pet Only Attack, Defense, and Health Buff

    Cost: 30% of your mana
    Range: 30.5 m
    Target: Your companion
    Heal: 2-27 (14 at your rank)
    Attack Rating: +105.0%
    Defense Rating: +55.0%
    Duration: 10 min
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 20
  • Pet Only Heal

    Cost: 15% of your mana
    Range: 30.5 m
    Target: Your companion
    Heal: 12-28 (20 at your rank)
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 20