Conjurer
Outnumber the enemy with living weapons
You reach into other realms to pull forth clockwork horrors and living weapons. These creations are powerful but unpredictable, adding numbers to your side at a dangerous risk. Seven races can attempt this. Pick this to fight with an army of your own making.
- Races
- Human, Elf, Half-Elf, Gnome, Dark Elf, Nephilim and Shade
Powers
As the game's Character Builder lists them, each at rank 1. Open a power for its full card.
3 granted automatically
-
Summon Pet
Cost: 50% of your manaRange: SelfTarget: SelfCast: 1.5 sRecycle: 600 sReady again in 601.5 sRank: 1 / 40 -
Pet Only Attack, Defense, and Health Buff
Cost: 30% of your manaRange: 30.5 mTarget: Your companionHeal: 2-27 (14 at your rank)Attack Rating: +105.0%Defense Rating: +55.0%Duration: 10 minCast: 1.5 sReady again in 1.5 sRank: 1 / 20 -
Pet Only Heal
Cost: 15% of your manaRange: 30.5 mTarget: Your companionHeal: 12-28 (20 at your rank)Cast: 1.5 sReady again in 1.5 sRank: 1 / 20