Scout

A ghost in the enemy camp counting every blade.

You operate alone in the shadows, slipping past enemy lines to mark targets before steel ever meets steel. Your Guile lets you walk where you are not wanted, reporting odds and intelligence to your waiting allies. This is a high-stakes game of observation and silence. Perfect for those who thrive on knowing all secrets.

Path
Guile
Races
Human, Elf, Half-Elf, Rookari, Gnome, Dark Elf, Nephilim, Shade and Vampire

Skills

What it lets you train, and from which level.

  • Bow
  • AthleticsRequires: level 10
  • RunningRequires: level 10
  • ArcheryRequires: level 20
  • Dagger MasteryRequires: level 20
  • ThrowingRequires: level 20
  • Unarmed Combat MasteryRequires: level 20

Powers

As the game's Character Builder lists them, each at rank 1. Open a power for its full card.

7 granted automatically

  • Weapon Power and Attack Speed Debuff

    Cost: 20% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +0.8%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Exposes to Piercing

    Cost: 11% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +1.2%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Snare

    Cost: 20% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +0.8%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Attack Debuff

    Cost: 24% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +1.2%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Bleeding Damage

    Cost: 19% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +1.6%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Personal Weapon Power Buff

    Cost: 10% of your stamina
    Range: Self
    Target: Self
    Attack Rating: +35.0%
    Duration: 5 min
    Cast: 0.2 s
    Ready again in 0.2 s
    Rank: 1 / 40
  • Personal Attack Speed Buff

    Cost: 10% of your stamina
    Range: Self
    Target: Self
    Attack Delay: -0.8%
    Duration: 5 min
    Cast: 0.2 s
    Ready again in 0.2 s
    Rank: 1 / 40

6 trainable

  • Personal Detect Invisibility

    Cost: 10% of your stamina
    Range: Self
    Target: Self
    Duration: 60 s
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40
  • Improved Track

    Cost: 25% of your stamina
    Range: 429.2 m
    Target: Nearby players
    Duration: 10 min
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40
  • Personal Movement Buff

    None
    Range: 15.2 m
    Target: Self
    Duration: 60 s
    Cast: 0.2 s
    Recycle: 300 s
    Ready again in 300.2 s
    Rank: 1 / 40
  • Area of Effect Dispel Invisibility
    Affects all in range, including caster!

    Cost: 50% of your stamina
    Range: Self
    Target: Everyone around you
    Radius: 30.5 m
    Cast: 1.5 s
    Recycle: 30 s
    Ready again in 31.5 s
    Rank: 1 / 40
  • Group Hide

    Cost: 25% of your stamina
    Range: 9.1 m
    Target: Your group
    Duration: 10 min
    Cast: 1.5 s
    Recycle: 60 s
    Ready again in 61.5 s
    Rank: 1 / 40
  • NPC Track

    Cost: 25% of your stamina
    Range: 429.2 m
    Target: Nearby players
    Duration: 10 min
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40