Umbral Walker

Isolate and weaken through the cold between worlds

Step into the dim space between worlds to expose what keeps a shade whole, weakening the enemy's grip on life. Using paired glass, you act as a debuffer who makes even their own allies uncomfortable. Restricted to a single race, this offers a lonely, chilling power that few can endure.

Races
Shade only

Skills

What it lets you train, and from which level.

  • Death LoreRequires: level 20

Powers

As the game's Character Builder lists them, each at rank 1. Open a power for its full card.

4 trainable

  • Single Target Heal Over Time (Shade only)

    Cost: 40% of your mana
    Range: 30.5 m
    Target: A player or a friendly pet
    Heal: 21-36 (29 at your rank)
    Duration: 30 s
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 20
  • Single Target Dispel Cold

    Cost: 45% of your mana
    Range: 30.5 m
    Target: One player or creature
    Cast: 1 s
    Ready again in 1 s
    Rank: 1 / 40
  • Single Target Cold and Mana Damage Over Time

    Cost: 50% of your mana
    Range: 36.6 m
    Target: One player or creature
    Damage: 5-20 (12 at your rank)
    Aimed: 2× damage on a body hit, 3× on a head hit
    Duration: 30 s
    Cast: 0.5 s
    Ready again in 0.5 s
    Rank: 1 / 20
  • Single Target Cold Resistance Debuff

    Cost: 45% of your mana
    Range: 30.5 m
    Target: One player or creature
    Duration: 30 s
    Cast: 1 s
    Recycle: 10 s
    Ready again in 11 s
    Rank: 1 / 20