Umbral Walker
Isolate and weaken through the cold between worlds
Step into the dim space between worlds to expose what keeps a shade whole, weakening the enemy's grip on life. Using paired glass, you act as a debuffer who makes even their own allies uncomfortable. Restricted to a single race, this offers a lonely, chilling power that few can endure.
- Races
- Shade only
Skills
What it lets you train, and from which level.
- Death LoreRequires: level 20
Weapon skills open powers of their own: see Weapon powers.
Powers
As the game's Character Builder lists them, each at rank 1. Open a power for its full card.
4 trainable
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Single Target Heal Over Time (Shade only)
Cost: 40% of your manaRange: 30.5 mTarget: A player or a friendly petHeal: 21-36 (29 at your rank)Duration: 30 sCast: 1.5 sReady again in 1.5 sRank: 1 / 20 -
Single Target Dispel Cold
Cost: 45% of your manaRange: 30.5 mTarget: One player or creatureCast: 1 sReady again in 1 sRank: 1 / 40 -
Single Target Cold and Mana Damage Over Time
Cost: 50% of your manaRange: 36.6 mTarget: One player or creatureDamage: 5-20 (12 at your rank)Aimed: 2× damage on a body hit, 3× on a head hitDuration: 30 sCast: 0.5 sReady again in 0.5 sRank: 1 / 20 -
Single Target Cold Resistance Debuff
Cost: 45% of your manaRange: 30.5 mTarget: One player or creatureDuration: 30 sCast: 1 sRecycle: 10 sReady again in 11 sRank: 1 / 20