Spellwarden

The hammer that cracks magical barriers through brute force.

Standing at the bleeding edge of danger, you identify magical traps and smash through wards with raw physical might. When a ward fails, your body takes the first hit in the name of the siege. It is a brutal, dangerous necessity. Take this path to break open fortified positions at any cost.

Path
Might
Races
Human, Elf, Half-Elf, Centaur, Dwarf and Half-Giant

Skills

What it lets you train, and from which level.

  • Abjuration
  • Axe MasteryRequires: level 15
  • Great Axe MasteryRequires: level 15
  • Great Hammer MasteryRequires: level 15
  • Great Sword MasteryRequires: level 15
  • Hammer MasteryRequires: level 15
  • Sword MasteryRequires: level 15
  • Wear Armor, HeavyRequires: level 15

Powers

As the game's Character Builder lists them, each at rank 1. Open a power for its full card.

11 trainable

  • Single Target Taunt

    Cost: 8% of your stamina
    Range: 36.6 m
    Target: One player or creature
    Cast: 0 s
    Recycle: 15 s
    Ready again in 15 s
    Rank: 1 / 40
  • Group Strength and Stamina Recovery Buff

    Cost: 20% of your mana
    Range: 15.2 m
    Target: Your group
    Stamina Recovery: +0.2%
    Duration: 10 min
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40
  • Personal Damage Buff

    Cost: 15% of your mana
    Range: Self
    Target: Self
    Power Damage: +1.0%
    Melee Damage: +1.0%
    Duration: 5 min
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40
  • Area of Effect Strength and Dexterity Debuff Chant (0 Range)
    Excludes Group

    Cost: 22% of your mana
    Range: Self
    Target: Everyone around you
    Radius: 9.1 m
    Duration: 20 s
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40
  • Area of Effect Attack and Defense Debuff Chant (0 Range)
    Excludes Group

    Cost: 25% of your mana
    Range: Self
    Target: Everyone around you
    Radius: 9.1 m
    Defense Rating: -66.0%
    Attack Rating: -66.0%
    Duration: 20 s
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40
  • Area of Effect Holy Damage (0 Range)
    Excludes Group

    Cost: 30% of your mana
    Range: Self
    Target: Everyone around you
    Radius: 9.8 m
    Damage: 12-36 (24 at your rank)
    Cast: 0.5 s
    Recycle: 6 s
    Ready again in 6.5 s
    Rank: 1 / 40
  • Area of Effect Holy Resistance Debuff Chant (0 Range)
    Excludes Group

    Cost: 35% of your mana
    Range: Self
    Target: Everyone around you
    Radius: 9.1 m
    Duration: 20 s
    Cast: 1.5 s
    Recycle: 10 s
    Ready again in 11.5 s
    Rank: 1 / 40
  • Personal Movement Buff, Snare Break and Snare Immunity

    Cost: 40% of your stamina
    Range: Self
    Target: Self
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 180.2 s
    Rank: 1 / 40
  • Area of Effect Snare and Mana Drain
    Excludes Group

    Cost: 50% of your mana
    Range: 36.6 m
    Target: One player or creature
    Radius: 12.2 m
    Duration: 30 s
    Cast: 0.2 s
    Recycle: 30 s
    Ready again in 30.2 s
    Rank: 1 / 40
  • Area of Effect Intelligence and Spirit Debuff Chant (0 Range)
    Excludes Group

    Cost: 50% of your mana
    Range: Self
    Target: Everyone around you
    Radius: 9.1 m
    Duration: 20 s
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40
  • Area of Effect Holy Damage (0 Range)
    Affects all in range, including caster!

    Cost: 50% of your mana
    Range: Self
    Target: Everyone around you
    Radius: 12.2 m
    Damage: 11-36 (24 at your rank)
    Cast: 0.5 s
    Recycle: 6 s
    Ready again in 6.5 s
    Rank: 1 / 40