Goreborn
The living battering ram
Shoulder your way through the narrowest corridors as a siege breaker who thrives where others feel trapped. Using your horns and hammers, you smash enemy lines and shatter barricades before they can brace. This specialist pick for Minotaurs turns you into the party's unstoppable spearhead. Slam through the front door and leave nothing standing.
- Races
- Minotaur only
Skills
What it lets you train, and from which level.
- Hammer MasteryRequires: level 20
Weapon skills open powers of their own: see Weapon powers.
Powers
As the game's Character Builder lists them, each at rank 1. Open a power for its full card.
1 granted automatically
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Weapon Power and Bleed Damage
Cost: 25% of your staminaRange: SelfTarget: SelfDamage: 14-34 (24 at your rank)Melee Damage: +0.8%Duration: 10 sInstant. Your next hit within 10 s carries it; choosing another weapon power replaces it.Ready again in 20.2 sRank: 1 / 40
3 trainable
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Personal Snare Break and Movement Rate Buff
Cost: 25% of your staminaRange: SelfTarget: SelfDuration: 20 sCast: 0.2 sRecycle: 120 sReady again in 120.2 sRank: 1 / 20 -
Single Target Dispel Effect
Cost: 15% of your staminaRange: SelfTarget: SelfCast: 1 sReady again in 1 sRank: 1 / 20 -
Single Target Dispel Flight and Mana Recovery Debuff
Cost: 16% of your staminaRange: 24.4 mTarget: One playerDuration: 30 sCast: 1 sRecycle: 120 sReady again in 121 sRank: 1 / 20