Tunnel Stalker
End sieges with poisoned wells and open gates
Slip through foul gutters and drains to find the one hinge that unlocks a city. Once inside, you throw open the gates for the heavy infantry to pour through. Ten races can claim this guile-driven role. It suits those who prefer a hidden blade over a battering ram.
- Races
- Human, Elf, Half-Elf, Centaur, Dwarf, Gnome, Dark Elf, Nephilim, Shade and Vampire
Powers
As the game's Character Builder lists them, each at rank 1. Open a power for its full card.
4 trainable
-
Summon Pet
Cost: 50% of your staminaRange: SelfTarget: SelfCast: 1.5 sRecycle: 600 sReady again in 601.5 sRank: 1 / 40 -
Single Target Health Recovery Debuff
Cost: 36% of your manaRange: 36.6 mTarget: One player or creatureDuration: 60 sCast: 0.5 sRecycle: 60 sReady again in 60.5 sRank: 1 / 20 -
Temporary Weapon Enchantment
Cost: 50% of your staminaRange: Any distanceTarget: Your weaponDuration: 10 minCast: 1.5 sRecycle: 300 sReady again in 301.5 sRank: 1 / 20 -
Single Target Mana Recovery Debuff
Cost: 50% of your manaRange: 36.6 mTarget: One player or creatureDuration: 60 sCast: 0.5 sRecycle: 60 sReady again in 60.5 sRank: 1 / 40