Tunnel Stalker

End sieges with poisoned wells and open gates

Slip through foul gutters and drains to find the one hinge that unlocks a city. Once inside, you throw open the gates for the heavy infantry to pour through. Ten races can claim this guile-driven role. It suits those who prefer a hidden blade over a battering ram.

Races
Human, Elf, Half-Elf, Centaur, Dwarf, Gnome, Dark Elf, Nephilim, Shade and Vampire

Powers

As the game's Character Builder lists them, each at rank 1. Open a power for its full card.

4 trainable

  • Summon Pet

    Cost: 50% of your stamina
    Range: Self
    Target: Self
    Cast: 1.5 s
    Recycle: 600 s
    Ready again in 601.5 s
    Rank: 1 / 40
  • Single Target Health Recovery Debuff

    Cost: 36% of your mana
    Range: 36.6 m
    Target: One player or creature
    Duration: 60 s
    Cast: 0.5 s
    Recycle: 60 s
    Ready again in 60.5 s
    Rank: 1 / 20
  • Temporary Weapon Enchantment

    Cost: 50% of your stamina
    Range: Any distance
    Target: Your weapon
    Duration: 10 min
    Cast: 1.5 s
    Recycle: 300 s
    Ready again in 301.5 s
    Rank: 1 / 20
  • Single Target Mana Recovery Debuff

    Cost: 50% of your mana
    Range: 36.6 m
    Target: One player or creature
    Duration: 60 s
    Cast: 0.5 s
    Recycle: 60 s
    Ready again in 60.5 s
    Rank: 1 / 40