Guilds
Founding a guild, ranks and what each may do, invitations, fealty and leaving.
Joining or founding a guild Accept an invitation, or found your own guild with a name and a coat of arms.Ranks and what they allow Recruit, Member, Inner Council and Guild Leader. Most city and war decisions need Inner Council.The Guild window Roster, fealty, banishment, invitations and leaving, plus the guild and nation messages of the day.