Territory & Trade
Who holds the ground, outposts, homeland and supply, mines, the caravans that carry your goods home, and the raiders who wait for them.
Territory and outposts Inner Council & Guild Leader Ground is held by how near your Heartwood, outposts and mines stand. Rivals share the ground between them; your nation's together.Homeland and supply On your nation's ground you recover faster. Far from it, a crowd of more than fifty must bring food, or its recovery slows.Mines Guild members One mine per province, open to capture for half an hour a day. Hold it, choose what it digs, and raise its rank for more.Caravans Guild members Carts and wagons carry your mines' and outposts' output home along the roads, on their own.Trade caravans Inner Council & Guild Leader Send goods from your city to another, by horse team or ox team, for a fee.Raiding caravans and wrecks Kill a caravan's draught animal and its cargo lies in the wreck for an hour, free to anyone.