Gathering & Crafting

Chopping trees, breaking rock, fishing and skinning; your professions; making and enchanting gear at a station; work orders and the city armory.

Chopping trees and breaking rock Chop trees and break rocks with a hatchet or pickaxe in your bag. The farther from towns, the better the wood, ore and gems.Fishing and skinning Carry a fishing rod to fish rivers, lakes and the sea from the shore, and a skinning knife to take more from a beast you have slain.Herbs, weaving and potions Cut herb patches with a sickle for flax and herbs. Weavers turn flax into cloth and cloth pieces; alchemists turn herbs into potions.Professions Twenty professions rise as you use them, separate from your combat skills. Anyone can master all of them.Crafting at a station Forges, workbenches, tanneries, kitchens and more make things. Stand beside one and press Interact. Tier 3 and above is a work order.Enchantments and masterwork A trophy picks the enchantment on a piece you make and a gem picks its grade. Some enchantments can only be crafted, and the best smiths make masterwork.Packs, meals and weapon oils Leatherworkers make packs that carry more; cooks and alchemists make meals and oils that help for a while. One meal and one oil at a time.Salvage and reforging Break gear, tools and packs down for part of their materials, and have a jeweller replace one enchantment with another.Work orders and hireling crafters Tier 3 to 5 work is ordered at a player city's station and finishes while you are away. A city's hireling crafters take tier 1 and 2 orders from anyone.Commissions Post a paid order for a piece you want made, with the enchantments you name. Anyone who carries a matching piece can deliver it at a bank and take the fee.The city armory Guild members Give weapons and armour at your city's Barracks. They become points that equip its guards and soldiers, and the points are lost when those fall.