Archer
Control the approach from the walls
Distances and angles define your role as the party's ranged lookout. Switching between bow and crossbow, you pick off threats before they reach the trenches. Most races can take up this mantle. It is the ideal choice for those who prefer to hold the high ground while others sweat in the dirt.
- Races
- Human, Elf, Half-Elf, Rookari, Centaur, Dwarf, Gnome, Half-Giant, Dark Elf, Nephilim, Shade and Vampire
Skills
What it lets you train, and from which level.
- Bow
- Crossbow
- ArcheryRequires: level 20
Weapon skills open powers of their own: see Weapon powers.
Powers
As the game's Character Builder lists them, each at rank 1. Open a power for its full card.
4 granted automatically
-
Personal Attack Speed Buff - Crossbow Only
Cost: 10% of your staminaRange: SelfTarget: SelfAttack Delay: -0.7%Duration: 5 minCast: 0.2 sReady again in 0.2 sRank: 1 / 20 -
Personal Weapon Power Buff - Bow Only
Cost: 10% of your staminaRange: SelfTarget: SelfAttack Rating: +35.0%Duration: 2 minCast: 0.2 sReady again in 0.2 sRank: 1 / 20 -
Personal Attack Speed Buff - Bow Only
Cost: 10% of your staminaRange: SelfTarget: SelfAttack Delay: -0.7%Duration: 5 minCast: 0.2 sReady again in 0.2 sRank: 1 / 20 -
Personal Weapon Power Buff - Crossbow Only
Cost: 10% of your staminaRange: SelfTarget: SelfAttack Rating: +35.0%Duration: 2 minCast: 0.2 sReady again in 0.2 sRank: 1 / 20