Inquisitor

Find the flaw and break it.

Extremely few races have the training to read the aftermath of violence to dismantle an opponent. You play a game of observation and punishment, identifying exactly what makes an enemy tick so you can snap it. In the middle of a duel, you see everything. Play this to be the smartest person in the fight.

Path
Faith
Races
Human and Gnome

Skills

What it lets you train, and from which level.

  • Sword
  • ThaumaturgyRequires: level 10
  • Wear Armor, MediumRequires: level 15

Powers

As the game's Character Builder lists them, each at rank 1. Open a power for its full card.

10 granted automatically

  • Weapon Power and Damage Debuff

    Cost: 24% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +1.2%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Taunt

    Cost: 10% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +0.4%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Exposes to Slashing

    Cost: 14% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +0.8%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power Strength and Dexterity Debuff

    Cost: 8% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +0.4%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Bleeding Damage

    Cost: 10% of your stamina
    Range: Self
    Target: Self
    Damage: 6-15 (11 at your rank)
    Melee Damage: +0.8%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Snare

    Cost: 24% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +1.6%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Exposes to Bludgeons

    Cost: 20% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +1.2%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Attack Debuff

    Cost: 14% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +0.8%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Attack Speed Debuff

    Cost: 20% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +1.2%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power Boost

    Cost: 8% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +0.4%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40

28 trainable

  • Single Target Fire Damage Shield

    Cost: 15% of your mana
    Range: 15.2 m
    Target: A player or a friendly pet
    Duration: 2 min
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40
  • Single Target Health Drain

    Cost: 23% of your mana
    Range: 30.5 m
    Target: One player or creature
    Cast: 1.5 s
    Recycle: 5 s
    Ready again in 6.5 s
    Rank: 1 / 40
  • Single Target Poison Damage Over Time and Snare

    Cost: 50% of your mana
    Range: 36.6 m
    Target: One player or creature
    Damage: 30-50 (40 at your rank)
    Aimed: 2× damage on a body hit, 3× on a head hit
    Duration: 30 s
    Cast: 0.5 s
    Recycle: 6 s
    Ready again in 6.5 s
    Rank: 1 / 40
  • Single Target Non-Player Fear

    Cost: 20% of your mana
    Range: 30.5 m
    Target: One player or creature
    Duration: 10 s
    Cast: 1.5 s
    Recycle: 300 s
    Ready again in 301.5 s
    Rank: 1 / 10
  • Single Target Health Transfer

    Cost: 41% of your mana
    Range: 15.2 m
    Target: A player or a friendly pet
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40
  • Single Undead Holy Damage

    Cost: 20% of your mana
    Range: 36.6 m
    Target: One player or creature
    Damage: 7-15 (11 at your rank)
    Aimed: 2× damage on a body hit, 3× on a head hit
    Cast: 0.5 s
    Ready again in 0.5 s
    Rank: 1 / 40
  • Single Target Health Drain Over Time

    Cost: 50% of your mana
    Range: 30.5 m
    Target: One player or creature
    Duration: 30 s
    Cast: 1.5 s
    Recycle: 15 s
    Ready again in 16.5 s
    Rank: 1 / 40
  • Single Target Dispel Effect

    Cost: 20% of your mana
    Range: 30.5 m
    Target: One player
    Cast: 1 s
    Ready again in 1 s
    Rank: 1 / 40
  • Single Target Fire Damage Over Time

    Cost: 49% of your mana
    Range: 36.6 m
    Target: One player or creature
    Damage: 19-50 (35 at your rank)
    Aimed: 2× damage on a body hit, 3× on a head hit
    Duration: 30 s
    Cast: 0.5 s
    Recycle: 6 s
    Ready again in 6.5 s
    Rank: 1 / 40
  • Area of Effect Strength Debuff
    Excludes Group

    Cost: 20% of your mana
    Range: 15.2 m
    Target: One player
    Radius: 9.8 m
    Duration: 30 s
    Cast: 1.5 s
    Recycle: 10 s
    Ready again in 11.5 s
    Rank: 1 / 40
  • Single Target Fire Damage

    Cost: 29% of your mana
    Range: 36.6 m
    Target: One player or creature
    Damage: 6-15 (10 at your rank)
    Aimed: 2× damage on a body hit, 3× on a head hit
    Cast: 0.5 s
    Ready again in 0.5 s
    Rank: 1 / 40
  • Personal Damage Absorber
    Protection against Fire Damage
    Damage absorbers fade after taking damage!

    Cost: 25% of your mana
    Range: 15.2 m
    Target: Self
    Duration: 5 min
    Cast: 0.1 s
    Recycle: 300 s
    Ready again in 300.1 s
    Rank: 1 / 40
  • Personal Damage Absorber
    Protection against Crushing, Piercing, and Slashing Damage
    Damage absorbers fade after taking damage!

    Cost: 25% of your mana
    Range: 15.2 m
    Target: Self
    Duration: 5 min
    Cast: 0.1 s
    Recycle: 300 s
    Ready again in 300.1 s
    Rank: 1 / 40
  • Single Target Charm Undead

    Cost: 50% of your mana
    Range: 30.5 m
    Target: One player or creature
    Duration: 10 min
    Cast: 1.5 s
    Recycle: 600 s
    Ready again in 601.5 s
    Rank: 1 / 40
  • Area of Effect Fire Damage (0 range)
    Excludes Group

    Cost: 20% of your mana
    Range: Self
    Target: Everyone around you
    Radius: 9.8 m
    Damage: 12-32 (22 at your rank)
    Cast: 0.5 s
    Recycle: 6 s
    Ready again in 6.5 s
    Rank: 1 / 40
  • Single Target Poison Resistance Buff

    Cost: 30% of your mana
    Range: 15.2 m
    Target: A player or a friendly pet
    Duration: 5 min
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40
  • Personal Health to Mana Conversion

    None
    Range: Self
    Target: Self
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40
  • Single Target Fire Resistance Buff

    Cost: 30% of your mana
    Range: 15.2 m
    Target: A player or a friendly pet
    Duration: 5 min
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40
  • Single Target Mana Transfer

    None
    Range: 15.2 m
    Target: One player
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40
  • Single Target Root

    Cost: 25% of your mana
    Range: 30.5 m
    Target: One player or creature
    Duration: 20 s
    Cast: 1.5 s
    Recycle: 30 s
    Ready again in 31.5 s
    Rank: 1 / 40
  • Group Damage Absorber
    Protection against Crushing, Piercing, and Slashing Damage
    Damage absorbers fade after taking damage!

    Cost: 50% of your mana
    Range: 15.2 m
    Target: Your group
    Duration: 10 min
    Cast: 1.5 s
    Recycle: 1,800 s
    Ready again in 1,801.5 s
    Rank: 1 / 40
  • Single Target Block Vampire Drain

    Cost: 50% of your mana
    Range: 30.5 m
    Target: One player
    Duration: 30 s
    Cast: 1 s
    Recycle: 30 s
    Ready again in 31 s
    Rank: 1 / 20
  • Single Target Health Transfer Over Time

    Cost: 50% of your mana
    Range: 15.2 m
    Target: A player or a friendly pet
    Duration: 30 s
    Cast: 1.5 s
    Recycle: 40 s
    Ready again in 41.5 s
    Rank: 1 / 40
  • Group Fire Damage Shield

    Cost: 50% of your mana
    Range: 15.2 m
    Target: Your group
    Duration: 2 min
    Cast: 1.5 s
    Recycle: 10 s
    Ready again in 11.5 s
    Rank: 1 / 40
  • Area of Effect Non-Player Fear

    Cost: 50% of your mana
    Range: 30.5 m
    Target: One player or creature
    Radius: 9.8 m
    Duration: 10 s
    Cast: 1.5 s
    Recycle: 300 s
    Ready again in 301.5 s
    Rank: 1 / 10
  • Personal Invulnerability

    Cost: 50% of your mana
    Range: Self
    Target: Self
    Duration: 10 s
    Cast: 1 s
    Recycle: 3,600 s
    Ready again in 3,601 s
    Rank: 1 / 40
  • Group Poison Resistance Buff

    Cost: 50% of your mana
    Range: 15.2 m
    Target: Your group
    Duration: 5 min
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40
  • Group Fire Resistance Buff

    Cost: 50% of your mana
    Range: 15.2 m
    Target: Your group
    Duration: 5 min
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40