Warrior

The stubborn survivor of the meat grinder.

Available to all who have the stomach for it, you stand your ground when officers flee and the line wavers. Whether guarding a supply cart or holding a ditch, your job is simple: endure the assault and carry your friends home. This is honest combat through muscle and grit. Step up for pure endurance.

Path
Might
Races
Human, Elf, Half-Elf, Rookari, Centaur, Dwarf, Half-Giant, Dark Elf, Minotaur, Nephilim, Shade and Vampire

Skills

What it lets you train, and from which level.

  • Crossbow
  • Spear
  • Staff
  • Wear Armor, HeavyRequires: level 10
  • Axe MasteryRequires: level 15
  • Dagger MasteryRequires: level 15
  • Great Axe MasteryRequires: level 15
  • Great Hammer MasteryRequires: level 15
  • Great Sword MasteryRequires: level 15
  • Hammer MasteryRequires: level 15
  • Pole Arm MasteryRequires: level 15
  • Spear MasteryRequires: level 15
  • Staff MasteryRequires: level 15
  • Sword MasteryRequires: level 15
  • ToughnessRequires: level 15
  • Unarmed Combat MasteryRequires: level 15
  • AthleticsRequires: level 20

Powers

As the game's Character Builder lists them, each at rank 1. Open a power for its full card.

10 granted automatically

  • Weapon Power and Attack Speed Debuff

    Cost: 20% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +0.8%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Exposes to Bludgeons

    Cost: 18% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +1.2%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Power Block

    Cost: 30% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +1.6%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Exposes to Piercing

    Cost: 11% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +1.2%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Snare

    Cost: 20% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +0.8%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Attack Debuff

    Cost: 24% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +1.2%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Exposes to Slashing

    Cost: 20% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +1.2%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Stun

    Cost: 30% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +1.6%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Bleeding Damage

    Cost: 19% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +1.6%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Single Target Stun

    Cost: 15% of your stamina
    Range: 3 m
    Target: One player or creature
    Duration: 6 s
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40

3 trainable

  • Single Target Taunt

    Cost: 8% of your stamina
    Range: 36.6 m
    Target: One player or creature
    Cast: 0 s
    Recycle: 15 s
    Ready again in 15 s
    Rank: 1 / 40
  • Personal Root, Snare Break, and Snare Immunity

    Cost: 10% of your stamina
    Range: Self
    Target: Self
    Duration: 10 s
    Cast: 0 s
    Recycle: 120 s
    Ready again in 120 s
    Rank: 1 / 40
  • Root and Increased Resistance to All Spell Damage Types

    Cost: 30% of your stamina
    Range: Self
    Target: Self
    Duration: 20 s
    Cast: 1 s
    Recycle: 600 s
    Ready again in 601 s
    Rank: 1 / 40