Warrior
The stubborn survivor of the meat grinder.
Available to all who have the stomach for it, you stand your ground when officers flee and the line wavers. Whether guarding a supply cart or holding a ditch, your job is simple: endure the assault and carry your friends home. This is honest combat through muscle and grit. Step up for pure endurance.
- Path
- Might
- Races
- Human, Elf, Half-Elf, Rookari, Centaur, Dwarf, Half-Giant, Dark Elf, Minotaur, Nephilim, Shade and Vampire
Skills
What it lets you train, and from which level.
- Crossbow
- Spear
- Staff
- Wear Armor, HeavyRequires: level 10
- Axe MasteryRequires: level 15
- Dagger MasteryRequires: level 15
- Great Axe MasteryRequires: level 15
- Great Hammer MasteryRequires: level 15
- Great Sword MasteryRequires: level 15
- Hammer MasteryRequires: level 15
- Pole Arm MasteryRequires: level 15
- Spear MasteryRequires: level 15
- Staff MasteryRequires: level 15
- Sword MasteryRequires: level 15
- ToughnessRequires: level 15
- Unarmed Combat MasteryRequires: level 15
- AthleticsRequires: level 20
Weapon skills open powers of their own: see Weapon powers.
Powers
As the game's Character Builder lists them, each at rank 1. Open a power for its full card.
10 granted automatically
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Weapon Power and Attack Speed Debuff
Cost: 20% of your staminaRange: SelfTarget: SelfMelee Damage: +0.8%Duration: 10 sInstant. Your next hit within 10 s carries it; choosing another weapon power replaces it.Ready again in 20.2 sRank: 1 / 40 -
Weapon Power and Exposes to Bludgeons
Cost: 18% of your staminaRange: SelfTarget: SelfMelee Damage: +1.2%Duration: 10 sInstant. Your next hit within 10 s carries it; choosing another weapon power replaces it.Ready again in 20.2 sRank: 1 / 40 -
Weapon Power and Power Block
Cost: 30% of your staminaRange: SelfTarget: SelfMelee Damage: +1.6%Duration: 10 sInstant. Your next hit within 10 s carries it; choosing another weapon power replaces it.Ready again in 20.2 sRank: 1 / 40 -
Weapon Power and Exposes to Piercing
Cost: 11% of your staminaRange: SelfTarget: SelfMelee Damage: +1.2%Duration: 10 sInstant. Your next hit within 10 s carries it; choosing another weapon power replaces it.Ready again in 20.2 sRank: 1 / 40 -
Weapon Power and Snare
Cost: 20% of your staminaRange: SelfTarget: SelfMelee Damage: +0.8%Duration: 10 sInstant. Your next hit within 10 s carries it; choosing another weapon power replaces it.Ready again in 20.2 sRank: 1 / 40 -
Weapon Power and Attack Debuff
Cost: 24% of your staminaRange: SelfTarget: SelfMelee Damage: +1.2%Duration: 10 sInstant. Your next hit within 10 s carries it; choosing another weapon power replaces it.Ready again in 20.2 sRank: 1 / 40 -
Weapon Power and Exposes to Slashing
Cost: 20% of your staminaRange: SelfTarget: SelfMelee Damage: +1.2%Duration: 10 sInstant. Your next hit within 10 s carries it; choosing another weapon power replaces it.Ready again in 20.2 sRank: 1 / 40 -
Weapon Power and Stun
Cost: 30% of your staminaRange: SelfTarget: SelfMelee Damage: +1.6%Duration: 10 sInstant. Your next hit within 10 s carries it; choosing another weapon power replaces it.Ready again in 20.2 sRank: 1 / 40 -
Weapon Power and Bleeding Damage
Cost: 19% of your staminaRange: SelfTarget: SelfMelee Damage: +1.6%Duration: 10 sInstant. Your next hit within 10 s carries it; choosing another weapon power replaces it.Ready again in 20.2 sRank: 1 / 40 -
Single Target Stun
Cost: 15% of your staminaRange: 3 mTarget: One player or creatureDuration: 6 sCast: 1.5 sReady again in 1.5 sRank: 1 / 40
3 trainable
-
Single Target Taunt
Cost: 8% of your staminaRange: 36.6 mTarget: One player or creatureCast: 0 sRecycle: 15 sReady again in 15 sRank: 1 / 40 -
Personal Root, Snare Break, and Snare Immunity
Cost: 10% of your staminaRange: SelfTarget: SelfDuration: 10 sCast: 0 sRecycle: 120 sReady again in 120 sRank: 1 / 40 -
Root and Increased Resistance to All Spell Damage Types
Cost: 30% of your staminaRange: SelfTarget: SelfDuration: 20 sCast: 1 sRecycle: 600 sReady again in 601 sRank: 1 / 40