Bloodshade

The surgical hunter of mages.

Only a few races possess the discipline to trace magic through blood and bone to hunt spellcasters. Combat is a delicate series of strikes, cutting away exactly what holds a target together without wasting a single movement. This specialist pick offers high-stakes precision. Take this for the thrill of the hunt.

Path
Guile
Races
Human, Half-Elf, Gnome and Dark Elf

Skills

What it lets you train, and from which level.

  • Crossbow
  • ExorcismRequires: level 10
  • Dagger MasteryRequires: level 20
  • Sword MasteryRequires: level 20
  • Unarmed Combat MasteryRequires: level 20

Powers

As the game's Character Builder lists them, each at rank 1. Open a power for its full card.

15 trainable

  • Single Target Holy Damage

    Cost: 17% of your mana
    Range: 36.6 m
    Target: One player or creature
    Damage: 10-14 (12 at your rank)
    Aimed: 2× damage on a body hit, 3× on a head hit
    Cast: 0.5 s
    Ready again in 0.5 s
    Rank: 1 / 40
  • Personal Attack Speed Buff

    Cost: 15% of your mana
    Range: Self
    Target: Self
    Attack Delay: -0.8%
    Duration: 5 min
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40
  • Personal Defense and Unholy Resistance Buff

    Cost: 15% of your mana
    Range: Self
    Target: Self
    Defense Rating: +30.1%
    Duration: 10 min
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40
  • Temporary Weapon Enchantment

    Cost: 40% of your mana
    Range: Any distance
    Target: Your weapon
    Duration: 5 min
    Cast: 1.5 s
    Recycle: 300 s
    Ready again in 301.5 s
    Rank: 1 / 40
  • Single Target Melee and Power Damage Debuff

    Cost: 31% of your mana
    Range: 30.5 m
    Target: One player or creature
    Melee Damage: -0.8%
    Power Damage: -0.6%
    Duration: 30 s
    Cast: 1 s
    Recycle: 30 s
    Ready again in 31 s
    Rank: 1 / 40
  • Single Target Dispel Unholy

    Cost: 20% of your mana
    Range: 30.5 m
    Target: One player or creature
    Cast: 1 s
    Ready again in 1 s
    Rank: 1 / 40
  • Single Target Holy Damage Over Time

    Cost: 50% of your mana
    Range: 36.6 m
    Target: One player or creature
    Damage: 13-20 (17 at your rank)
    Aimed: 2× damage on a body hit, 3× on a head hit
    Duration: 30 s
    Cast: 0.5 s
    Ready again in 0.5 s
    Rank: 1 / 40
  • Personal Heal Over Time

    Cost: 16% of your mana
    Range: Self
    Target: Self
    Heal: 24-42 (33 at your rank)
    Duration: 30 s
    Cast: 1 s
    Recycle: 30 s
    Ready again in 31 s
    Rank: 1 / 40
  • Track Player Vampire

    Cost: 25% of your stamina
    Range: 390.1 m
    Target: Nearby players
    Duration: 10 min
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40
  • Area of Effect Melee and Power Damage Debuff

    Cost: 50% of your mana
    Range: 30.5 m
    Target: One player or creature
    Radius: 9.8 m
    Melee Damage: -0.8%
    Power Damage: -0.6%
    Duration: 30 s
    Cast: 1 s
    Recycle: 30 s
    Ready again in 31 s
    Rank: 1 / 40
  • Single Target Dispel Effect (Fortitude and Damage Shield)

    Cost: 30% of your mana
    Range: 30.5 m
    Target: One player
    Cast: 1 s
    Recycle: 60 s
    Ready again in 61 s
    Rank: 1 / 40
  • Personal Dispel Debuff

    Cost: 20% of your mana
    Range: Self
    Target: Self
    Cast: 1 s
    Ready again in 1 s
    Rank: 1 / 40
  • Area of Effect Non-Player Fear

    Cost: 50% of your mana
    Range: 30.5 m
    Target: One player or creature
    Radius: 9.8 m
    Duration: 10 s
    Cast: 1.5 s
    Recycle: 300 s
    Ready again in 301.5 s
    Rank: 1 / 10
  • Single Target Protection from Unholy

    Cost: 50% of your mana
    Range: 15.2 m
    Target: A player or a friendly pet
    Duration: 5 min
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40
  • Personal Drain Immunity

    Cost: 50% of your mana
    Range: Self
    Target: Self
    Duration: 60 s
    Cast: 1 s
    Recycle: 5 s
    Ready again in 6 s
    Rank: 1 / 40