Templar

An unbreakable wall built from restricted bloodlines.

Only two races possess the heritage required to wear this plate and wade into the thickest press where others flee. You do not hide behind cover; you become the cover, absorbing blows that would shatter any other man. The party relies on your physical presence to survive. Stand when everything else collapses.

Path
Might
Races
Human and Half-Giant

Skills

What it lets you train, and from which level.

  • Pole ArmRequires: level 5
  • ThaumaturgyRequires: level 10
  • Wear Armor, HeavyRequires: level 15
  • Axe MasteryRequires: level 20
  • Great Axe MasteryRequires: level 20
  • Great Sword MasteryRequires: level 20
  • Pole Arm MasteryRequires: level 20
  • Sword MasteryRequires: level 20

Powers

As the game's Character Builder lists them, each at rank 1. Open a power for its full card.

11 granted automatically

  • Weapon Power and Defense Debuff

    Cost: 14% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +0.8%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Exposes to Bludgeons

    Cost: 28% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +1.6%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Stun

    Cost: 35% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +2.8%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Damage Debuff

    Cost: 28% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +1.2%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Power Block

    Cost: 21% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +0.8%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power Boost

    Cost: 8% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +0.4%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Exposes to Piercing

    Cost: 14% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +0.4%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Exposes to Slashing

    Cost: 21% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +1.2%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Taunt

    Cost: 8% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +0.4%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Fire Damage

    Cost: 23% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +0.8%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Attack Debuff

    Cost: 35% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +1.6%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40

19 trainable

  • Single Target Taunt

    Cost: 8% of your stamina
    Range: 36.6 m
    Target: One player or creature
    Cast: 0 s
    Recycle: 15 s
    Ready again in 15 s
    Rank: 1 / 40
  • Single Target Fire Damage and Stamina Drain Over Time

    Cost: 31% of your mana
    Range: 36.6 m
    Target: One player or creature
    Damage: 5-18 (11 at your rank)
    Aimed: 2× damage on a body hit, 3× on a head hit
    Duration: 30 s
    Cast: 0.5 s
    Ready again in 0.5 s
    Rank: 1 / 40
  • Single Target Health Drain

    Cost: 23% of your mana
    Range: 30.5 m
    Target: One player or creature
    Cast: 1.5 s
    Recycle: 30 s
    Ready again in 31.5 s
    Rank: 1 / 40
  • Personal Damage Buff

    Cost: 15% of your mana
    Range: Self
    Target: Self
    Power Damage: +1.0%
    Melee Damage: +1.0%
    Duration: 5 min
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40
  • Single Target Strength Debuff

    Cost: 18% of your mana
    Range: 30.5 m
    Target: One player
    Duration: 30 s
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40
  • Single Target Dexterity Debuff

    Cost: 21% of your mana
    Range: 30.5 m
    Target: One player
    Duration: 30 s
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40
  • Single Undead Magic Damage

    Cost: 20% of your mana
    Range: 36.6 m
    Target: One player or creature
    Damage: 7-15 (11 at your rank)
    Aimed: 2× damage on a body hit, 3× on a head hit
    Cast: 0.5 s
    Ready again in 0.5 s
    Rank: 1 / 40
  • Single Target Fire Resistance Buff

    Cost: 25% of your mana
    Range: 15.2 m
    Target: A player or a friendly pet
    Duration: 5 min
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40
  • Single Target Health Transfer

    Cost: 50% of your mana
    Range: 15.2 m
    Target: A player or a friendly pet
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40
  • Single Target Dispel Effect

    Cost: 20% of your mana
    Range: 30.5 m
    Target: One player
    Cast: 1 s
    Ready again in 1 s
    Rank: 1 / 40
  • Personal Fire Damage Shield

    Cost: 50% of your mana
    Range: Self
    Target: Self
    Duration: 30 s
    Cast: 1.5 s
    Recycle: 120 s
    Ready again in 121.5 s
    Rank: 1 / 40
  • Single Target Charm Undead

    Cost: 42% of your mana
    Range: 30.5 m
    Target: One player or creature
    Duration: 10 min
    Cast: 1.5 s
    Recycle: 600 s
    Ready again in 601.5 s
    Rank: 1 / 40
  • Single Target Stamina Drain

    Cost: 50% of your mana
    Range: 30.5 m
    Target: One player or creature
    Cast: 1.5 s
    Recycle: 30 s
    Ready again in 31.5 s
    Rank: 1 / 40
  • Area of Effect Strength Debuff (0 range)
    Excludes Group

    Cost: 50% of your mana
    Range: Self
    Target: Everyone around you
    Radius: 9.1 m
    Duration: 30 s
    Cast: 1.5 s
    Recycle: 10 s
    Ready again in 11.5 s
    Rank: 1 / 40
  • Area of Effect Fire Damage (0 range)
    Excludes Group

    Cost: 32% of your mana
    Range: Self
    Target: Everyone around you
    Radius: 9.8 m
    Damage: 9-36 (23 at your rank)
    Cast: 0.5 s
    Recycle: 6 s
    Ready again in 6.5 s
    Rank: 1 / 40
  • Group Fire Resistance Buff

    Cost: 50% of your mana
    Range: 15.2 m
    Target: Your group
    Duration: 5 min
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40
  • Single Target Health Drain Over Time

    Cost: 50% of your mana
    Range: 30.5 m
    Target: One player or creature
    Duration: 30 s
    Cast: 1.5 s
    Recycle: 40 s
    Ready again in 41.5 s
    Rank: 1 / 40
  • Single Target Strength and Dexterity Debuff

    Cost: 50% of your mana
    Range: 30.5 m
    Target: One player
    Duration: 30 s
    Cast: 1.5 s
    Ready again in 1.5 s
    Rank: 1 / 40
  • Personal Seraphim Transformation

    Cost: 50% of your mana
    Range: Self
    Target: Self
    Heal: 21% (21% at your rank)
    Duration: 4.5 min
    Cast: 0.1 s
    Recycle: 600 s
    Ready again in 600.1 s
    Rank: 1 / 40