Templar
An unbreakable wall built from restricted bloodlines.
Only two races possess the heritage required to wear this plate and wade into the thickest press where others flee. You do not hide behind cover; you become the cover, absorbing blows that would shatter any other man. The party relies on your physical presence to survive. Stand when everything else collapses.
- Path
- Might
- Races
- Human and Half-Giant
Skills
What it lets you train, and from which level.
- Pole ArmRequires: level 5
- ThaumaturgyRequires: level 10
- Wear Armor, HeavyRequires: level 15
- Axe MasteryRequires: level 20
- Great Axe MasteryRequires: level 20
- Great Sword MasteryRequires: level 20
- Pole Arm MasteryRequires: level 20
- Sword MasteryRequires: level 20
Weapon skills open powers of their own: see Weapon powers.
Powers
As the game's Character Builder lists them, each at rank 1. Open a power for its full card.
11 granted automatically
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Weapon Power and Defense Debuff
Cost: 14% of your staminaRange: SelfTarget: SelfMelee Damage: +0.8%Duration: 10 sInstant. Your next hit within 10 s carries it; choosing another weapon power replaces it.Ready again in 20.2 sRank: 1 / 40 -
Weapon Power and Exposes to Bludgeons
Cost: 28% of your staminaRange: SelfTarget: SelfMelee Damage: +1.6%Duration: 10 sInstant. Your next hit within 10 s carries it; choosing another weapon power replaces it.Ready again in 20.2 sRank: 1 / 40 -
Weapon Power and Stun
Cost: 35% of your staminaRange: SelfTarget: SelfMelee Damage: +2.8%Duration: 10 sInstant. Your next hit within 10 s carries it; choosing another weapon power replaces it.Ready again in 20.2 sRank: 1 / 40 -
Weapon Power and Damage Debuff
Cost: 28% of your staminaRange: SelfTarget: SelfMelee Damage: +1.2%Duration: 10 sInstant. Your next hit within 10 s carries it; choosing another weapon power replaces it.Ready again in 20.2 sRank: 1 / 40 -
Weapon Power and Power Block
Cost: 21% of your staminaRange: SelfTarget: SelfMelee Damage: +0.8%Duration: 10 sInstant. Your next hit within 10 s carries it; choosing another weapon power replaces it.Ready again in 20.2 sRank: 1 / 40 -
Weapon Power Boost
Cost: 8% of your staminaRange: SelfTarget: SelfMelee Damage: +0.4%Duration: 10 sInstant. Your next hit within 10 s carries it; choosing another weapon power replaces it.Ready again in 20.2 sRank: 1 / 40 -
Weapon Power and Exposes to Piercing
Cost: 14% of your staminaRange: SelfTarget: SelfMelee Damage: +0.4%Duration: 10 sInstant. Your next hit within 10 s carries it; choosing another weapon power replaces it.Ready again in 20.2 sRank: 1 / 40 -
Weapon Power and Exposes to Slashing
Cost: 21% of your staminaRange: SelfTarget: SelfMelee Damage: +1.2%Duration: 10 sInstant. Your next hit within 10 s carries it; choosing another weapon power replaces it.Ready again in 20.2 sRank: 1 / 40 -
Weapon Power and Taunt
Cost: 8% of your staminaRange: SelfTarget: SelfMelee Damage: +0.4%Duration: 10 sInstant. Your next hit within 10 s carries it; choosing another weapon power replaces it.Ready again in 20.2 sRank: 1 / 40 -
Weapon Power and Fire Damage
Cost: 23% of your staminaRange: SelfTarget: SelfMelee Damage: +0.8%Duration: 10 sInstant. Your next hit within 10 s carries it; choosing another weapon power replaces it.Ready again in 20.2 sRank: 1 / 40 -
Weapon Power and Attack Debuff
Cost: 35% of your staminaRange: SelfTarget: SelfMelee Damage: +1.6%Duration: 10 sInstant. Your next hit within 10 s carries it; choosing another weapon power replaces it.Ready again in 20.2 sRank: 1 / 40
19 trainable
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Single Target Taunt
Cost: 8% of your staminaRange: 36.6 mTarget: One player or creatureCast: 0 sRecycle: 15 sReady again in 15 sRank: 1 / 40 -
Single Target Fire Damage and Stamina Drain Over Time
Cost: 31% of your manaRange: 36.6 mTarget: One player or creatureDamage: 5-18 (11 at your rank)Aimed: 2× damage on a body hit, 3× on a head hitDuration: 30 sCast: 0.5 sReady again in 0.5 sRank: 1 / 40 -
Single Target Health Drain
Cost: 23% of your manaRange: 30.5 mTarget: One player or creatureCast: 1.5 sRecycle: 30 sReady again in 31.5 sRank: 1 / 40 -
Personal Damage Buff
Cost: 15% of your manaRange: SelfTarget: SelfPower Damage: +1.0%Melee Damage: +1.0%Duration: 5 minCast: 1.5 sReady again in 1.5 sRank: 1 / 40 -
Single Target Strength Debuff
Cost: 18% of your manaRange: 30.5 mTarget: One playerDuration: 30 sCast: 1.5 sReady again in 1.5 sRank: 1 / 40 -
Single Target Dexterity Debuff
Cost: 21% of your manaRange: 30.5 mTarget: One playerDuration: 30 sCast: 1.5 sReady again in 1.5 sRank: 1 / 40 -
Single Undead Magic Damage
Cost: 20% of your manaRange: 36.6 mTarget: One player or creatureDamage: 7-15 (11 at your rank)Aimed: 2× damage on a body hit, 3× on a head hitCast: 0.5 sReady again in 0.5 sRank: 1 / 40 -
Single Target Fire Resistance Buff
Cost: 25% of your manaRange: 15.2 mTarget: A player or a friendly petDuration: 5 minCast: 1.5 sReady again in 1.5 sRank: 1 / 40 -
Single Target Health Transfer
Cost: 50% of your manaRange: 15.2 mTarget: A player or a friendly petCast: 1.5 sReady again in 1.5 sRank: 1 / 40 -
Single Target Dispel Effect
Cost: 20% of your manaRange: 30.5 mTarget: One playerCast: 1 sReady again in 1 sRank: 1 / 40 -
Personal Fire Damage Shield
Cost: 50% of your manaRange: SelfTarget: SelfDuration: 30 sCast: 1.5 sRecycle: 120 sReady again in 121.5 sRank: 1 / 40 -
Single Target Charm Undead
Cost: 42% of your manaRange: 30.5 mTarget: One player or creatureDuration: 10 minCast: 1.5 sRecycle: 600 sReady again in 601.5 sRank: 1 / 40 -
Single Target Stamina Drain
Cost: 50% of your manaRange: 30.5 mTarget: One player or creatureCast: 1.5 sRecycle: 30 sReady again in 31.5 sRank: 1 / 40 -
Area of Effect Strength Debuff (0 range)
Excludes GroupCost: 50% of your manaRange: SelfTarget: Everyone around youRadius: 9.1 mDuration: 30 sCast: 1.5 sRecycle: 10 sReady again in 11.5 sRank: 1 / 40 -
Area of Effect Fire Damage (0 range)
Excludes GroupCost: 32% of your manaRange: SelfTarget: Everyone around youRadius: 9.8 mDamage: 9-36 (23 at your rank)Cast: 0.5 sRecycle: 6 sReady again in 6.5 sRank: 1 / 40 -
Group Fire Resistance Buff
Cost: 50% of your manaRange: 15.2 mTarget: Your groupDuration: 5 minCast: 1.5 sReady again in 1.5 sRank: 1 / 40 -
Single Target Health Drain Over Time
Cost: 50% of your manaRange: 30.5 mTarget: One player or creatureDuration: 30 sCast: 1.5 sRecycle: 40 sReady again in 41.5 sRank: 1 / 40 -
Single Target Strength and Dexterity Debuff
Cost: 50% of your manaRange: 30.5 mTarget: One playerDuration: 30 sCast: 1.5 sReady again in 1.5 sRank: 1 / 40 -
Personal Seraphim Transformation
Cost: 50% of your manaRange: SelfTarget: SelfHeal: 21% (21% at your rank)Duration: 4.5 minCast: 0.1 sRecycle: 600 sReady again in 600.1 sRank: 1 / 40