Thief

Finding the one gap in the plate armor.

Precision and timing guide your hands as you slip through crowds unseen to extract valuables or exploit a weakness. Beyond mere hiding, you steal advantages and turn the tide of battle while the enemy stares the wrong way. The thrill lies in the heist. Play this for those who favor agility over endurance.

Path
Guile
Races
Human, Elf, Half-Elf, Rookari, Gnome, Dark Elf, Nephilim, Shade and Vampire

Skills

What it lets you train, and from which level.

  • Crossbow
  • BargainingRequires: level 10
  • ParryRequires: level 10
  • RunningRequires: level 10
  • Dagger MasteryRequires: level 20
  • ThrowingRequires: level 20
  • Unarmed Combat MasteryRequires: level 20

Powers

As the game's Character Builder lists them, each at rank 1. Open a power for its full card.

11 granted automatically

  • Weapon Power and Attack Speed Debuff

    Cost: 20% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +0.8%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Exposes to Piercing

    Cost: 11% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +1.2%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Snare

    Cost: 20% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +0.8%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Attack Debuff

    Cost: 24% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +1.2%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Weapon Power and Bleeding Damage

    Cost: 19% of your stamina
    Range: Self
    Target: Self
    Melee Damage: +1.6%
    Duration: 10 s
    Instant. Your next hit within 10 s carries it; choosing another weapon power replaces it.
    Ready again in 20.2 s
    Rank: 1 / 40
  • Sneak Attack!
    You must be using Sneak or Invisibility to activate this power

    Cost: 20% of your stamina
    Range: Self
    Target: Self
    Attack Rating: +1.0%
    Melee Damage: +88.0%
    Duration: 10 s
    Cast: 0.2 s
    Recycle: 90 s
    Ready again in 90.2 s
    Rank: 1 / 40
  • Sneak Attack!
    You must be using Sneak or Invisibility to activate this power
    Backstab, Health Damage over Time, and Health Regen Debuff

    Cost: 20% of your stamina
    Range: Any distance
    Target: One player
    Damage: 15% (15% at your rank)
    Duration: 2 s
    Cast: 0.1 s
    Recycle: 30 s
    Ready again in 30.1 s
    Rank: 1 / 40
  • Sneak Attack!
    You must be using Sneak or Invisibility to activate this power
    Backstab, Attack Speed Debuff, and Melee Damage Debuff

    Cost: 20% of your stamina
    Range: Any distance
    Target: One player
    Attack Delay: +40.0%
    Melee Damage: -25.0%
    Duration: 5 s
    Cast: 0.1 s
    Recycle: 30 s
    Ready again in 30.1 s
    Rank: 1 / 40
  • Sneak Attack!
    You must be using Sneak or Invisibility to activate this power
    Backstab, Stamina Damage over Time, and Stamina Regen Debuff

    Cost: 20% of your stamina
    Range: Any distance
    Target: One player
    Stamina Recovery: -100.0%
    Duration: 2 s
    Cast: 0.1 s
    Recycle: 30 s
    Ready again in 30.1 s
    Rank: 1 / 40
  • Sneak Attack!
    You must be using Sneak or Invisibility to activate this power
    Backstab, Mana Damage over Time, and Mana Regen Debuff

    Cost: 20% of your stamina
    Range: Any distance
    Target: One player
    Duration: 2 s
    Cast: 0.1 s
    Recycle: 30 s
    Ready again in 30.1 s
    Rank: 1 / 40
  • Sneak Attack!
    You must be using Sneak or Invisibility to activate this power
    Backstab and Intelligence, Spirit, and Power Damage DeBuff

    Cost: 20% of your stamina
    Range: Any distance
    Target: One player
    Power Damage: -25.0%
    Duration: 5 s
    Cast: 0.1 s
    Recycle: 30 s
    Ready again in 30.1 s
    Rank: 1 / 40

7 trainable

  • Cost: 8% of your stamina
    Range: 3 m
    Target: One player or creature
    Cast: 0.2 s
    Ready again in 0.2 s
    Rank: 1 / 40
  • Personal Movement Buff

    None
    Range: Self
    Target: Self
    Duration: 60 s
    Cast: 0.1 s
    Recycle: 300 s
    Ready again in 300.1 s
    Rank: 1 / 40
  • Area of Effect Attack Debuff (0 Range)
    Excludes Caster

    Cost: 20% of your stamina
    Range: Self
    Target: Everyone around you
    Radius: 9.1 m
    Attack Rating: -35.0%
    Defense Rating: -35.0%
    Duration: 2 s
    Cast: 0.1 s
    Recycle: 120 s
    Ready again in 120.1 s
    Rank: 1 / 40
  • Personal Root, Snare Break, and Snare Immunity

    Cost: 10% of your stamina
    Range: Self
    Target: Self
    Duration: 10 s
    Cast: 0 s
    Recycle: 120 s
    Ready again in 120 s
    Rank: 1 / 40
  • Cost: 20% of your stamina
    Range: 3 m
    Target: Something your Peek showed
    Cast: 0.2 s
    Recycle: 60 s
    Ready again in 60.2 s
    Rank: 1 / 40
  • Single Target Strength, Dexterity, and Defense Debuff

    Cost: 15% of your stamina
    Range: 3 m
    Target: One player
    Defense Rating: -1.0%
    Duration: 30 s
    Cast: 0.5 s
    Recycle: 120 s
    Ready again in 120.5 s
    Rank: 1 / 40
  • Personal Teleportation
    You must be using Hide or Sneak to activate this power

    Cost: 36% of your mana
    Range: Self
    Target: Self
    Cast: 1.5 s
    Recycle: 300 s
    Ready again in 301.5 s
    Rank: 1 / 40