Flying
Some races and Classes fly by nature; anyone can fly under the right spell. Flight costs stamina.
Rookari, Nephilim and Stormcallers can always fly. Everyone else needs a flight spell on them, such as the Elementalist's Ride the Winds.
- Page Up
- Take off.
- Space
- Climb.
- Left Shift
- Descend.
- Page Down
- Stop flying.
- Flight drains stamina: about 2 a second hovering, more while moving. Below 10 stamina you are forced down.
- Casting any power while flying costs 1.5× its normal mana, stamina or health.
- A stun, a root or a snare strips a flight spell. Natural fliers keep their wings.