Flying

Some races and Classes fly by nature; anyone can fly under the right spell. Flight costs stamina.

KeysPage UpPage DownSpaceLeft Shift

Rookari, Nephilim and Stormcallers can always fly. Everyone else needs a flight spell on them, such as the Elementalist's Ride the Winds.

Page Up
Take off.
Space
Climb.
Left Shift
Descend.
Page Down
Stop flying.
  • Flight drains stamina: about 2 a second hovering, more while moving. Below 10 stamina you are forced down.
  • Casting any power while flying costs 1.5× its normal mana, stamina or health.
  • A stun, a root or a snare strips a flight spell. Natural fliers keep their wings.