Magic zones: low and dead ground
In some places magic runs thin, and in a few it is dead. Know the ground before you pick a fight there.
Most of the realm is high ground where magic works fully. Around a few places it fails. A banner tells you when you step onto low or dead ground, the minimap shows a pill, and spells that cannot be cast grey out on your power bar.
| Ground | What changes |
|---|---|
| Low (violet) | Spell damage and healing are halved, and so is mana regeneration. Buffs, control effects, potions and enchanted items work at full strength. |
| Dead (crimson) | No casting at all and no mana regeneration. Magical effects on you are stripped, including spell flight. Charms break. Potions and scrolls are refused before they are used up. Nobody can be resurrected here. |
Every dead core is ringed by a band of low ground, so you always get a warning before magic dies completely.
- Casting creatures and NPCs know the rule too: on dead ground they close to melee.
- Some dungeons are entirely dead ground.
- Turn on the map's Magic layer to see every zone; hover one to read about it.