Patch notes

0.12.3 — Kismet and an Easier First Step

Madfallsti is now Kismet, with the Haven Depths' church on its edge. New characters start with gold, Balms and a better kit, Kismet's townsfolk speak, and stone and gothic towns get new houses.

Madfallsti is now Kismet

The Haven's harbour town, where every new character steps off the ship, is now called Kismet; searching the map for Madfallsti still finds it. Its harbourmaster faces the pier, turns to whoever talks to him and speaks with a voice of his own, and the town guard, champion, mage and healer have plenty to say to a newcomer: where to fight first, where to learn, how to stay alive. The beach is sand down to the water, and the waves roll in onto the shore.

The Haven Depths in Kismet

The old church of the Haven Depths now stands on the north-east edge of Kismet, a Balm seller at the top of its stair, and the guide leads you there with marks on the ground. The first floor suits a new adventurer alone: feeble kobolds, rats that leave you be until you strike, and the decrepit dead, some of them wandering from room to room. Monsters no longer open hidden doors, keep to their own floor, and only come to a packmate's aid when they can see the fight. A slain monster's body stays where it fell.

An easier first step

  • Every new character starts with 100 gold and ten Balms.
  • Fighters and Healers carry a shield from their first day, every other Path a two-handed weapon, and a Rogue a bow as well.
  • On Bridhill island a death costs you nothing: your pack stays with you, down to the first floor of the Haven Depths.
  • Outside the Deep, the gear a fallen character wears is never taken from the body.
  • The training grounds now teach you to use a Balm.

Stone and gothic towns

The stone and gothic towns of the mainland have new stone cottages, houses and towers, and gothic churches and chapels.

The map

The map keeps the layers you leave on. Dungeons, Farportals and Roads now start shown, and Rich veins hidden.

Fixes

  • Rebinding a key works again without a controller connected (the prompt used to wait for ever and the keys stopped answering), and the key you press for a binding no longer also fires a power.
  • Trainers, shopkeepers and the Bursar dress for their work: mages in robes, warriors in plate, traders in plain clothes.
  • Character creation's camera buttons are no longer hidden behind the character.
  • A Nephilim no longer makes a noise while running.
  • No black square on the minimap over some dungeon entrances.
  • The sea's swell is longer and lower, so ships rock less.