Packs, meals and weapon oils
Leatherworkers make packs that carry more; cooks and alchemists make meals and oils that help for a while. One meal and one oil at a time.
Packs
A pack rides in your bag, never worn, and raises how much you can carry. Only your best pack counts: two do not add up. Leatherworking makes them at a tannery from 4 leathers of their tier.
| Pack | Tier | Carry more |
|---|---|---|
| Leather Pack | 1 | +10% |
| Thick Leather Pack | 2 | +15% |
| Hardened Leather Pack | 3 | +20% |
| Drakehide Pack | 4 | +25% |
| Dragonscale Pack | 5 | +30% |
An of the Packmule enchantment on what you wear adds to it (see Enchantments and masterwork). A pack is lost with your backpack when you die, like anything you carry. See Carrying capacity.
Meals
Cookery makes meals at a kitchen from the food a city's farms grow, and from fish. Double-click one to eat it. A meal lasts 30 minutes, and eating another replaces it.
| Meal | Made from | Gives |
|---|---|---|
| Hunter's Stew | 2 Meat, 1 Vegetables | +6 maximum health; health recovers 8% faster |
| Baker's Pie | 1 Bread, 2 Apples, 1 Eggs | +2 Constitution; stamina recovers 8% faster |
| Ploughman's Platter | 1 Bread, 1 Cheese, 1 Pork | +2 Strength; +6 maximum stamina |
| Fisherman's Supper | 2 Perch, 1 Bread | +2 Spirit; +6 maximum mana |
| Traveller's Ration (tier 2, makes 2) | 2 Bread, 1 Meat, 1 Cheese | +2 Dexterity; mana recovers 8% faster |
| Seafood Stew (tier 2) | 2 Cod, 1 Vegetables | +2 Intelligence; mana recovers 8% faster |
Weapon oils
Alchemy makes oils at an alchemy table. An oil lasts 15 minutes, and using another replaces it; a meal and an oil work side by side.
| Oil | Made from | Gives |
|---|---|---|
| Whetstone Oil | 2 Coal, 1 Magic Essence | +3% melee damage |
| Fletcher's Wax | 1 Pine Amber, 1 Hide | +4% attack rating |