Packs, meals and weapon oils

Leatherworkers make packs that carry more; cooks and alchemists make meals and oils that help for a while. One meal and one oil at a time.

Packs

A pack rides in your bag, never worn, and raises how much you can carry. Only your best pack counts: two do not add up. Leatherworking makes them at a tannery from 4 leathers of their tier.

PackTierCarry more
Leather Pack1+10%
Thick Leather Pack2+15%
Hardened Leather Pack3+20%
Drakehide Pack4+25%
Dragonscale Pack5+30%

An of the Packmule enchantment on what you wear adds to it (see Enchantments and masterwork). A pack is lost with your backpack when you die, like anything you carry. See Carrying capacity.

Meals

Cookery makes meals at a kitchen from the food a city's farms grow, and from fish. Double-click one to eat it. A meal lasts 30 minutes, and eating another replaces it.

MealMade fromGives
Hunter's Stew2 Meat, 1 Vegetables+6 maximum health; health recovers 8% faster
Baker's Pie1 Bread, 2 Apples, 1 Eggs+2 Constitution; stamina recovers 8% faster
Ploughman's Platter1 Bread, 1 Cheese, 1 Pork+2 Strength; +6 maximum stamina
Fisherman's Supper2 Perch, 1 Bread+2 Spirit; +6 maximum mana
Traveller's Ration (tier 2, makes 2)2 Bread, 1 Meat, 1 Cheese+2 Dexterity; mana recovers 8% faster
Seafood Stew (tier 2)2 Cod, 1 Vegetables+2 Intelligence; mana recovers 8% faster

Weapon oils

Alchemy makes oils at an alchemy table. An oil lasts 15 minutes, and using another replaces it; a meal and an oil work side by side.

OilMade fromGives
Whetstone Oil2 Coal, 1 Magic Essence+3% melee damage
Fletcher's Wax1 Pine Amber, 1 Hide+4% attack rating