Herbs, weaving and potions
Cut herb patches with a sickle for flax and herbs. Weavers turn flax into cloth and cloth pieces; alchemists turn herbs into potions.
Some of the wild bushes are herb patches: grassland has the most, and wetland, rainforest and the cold north a few. Carry a sickle in your bag, walk up to one and press F. A cut takes 4.5 seconds, a patch gives 3 to 6, and a spent patch is gone for 30 minutes before it grows back.
| Every cut | A better patch also gives | Now and then |
|---|---|---|
| 1 Wild Flax, and Willow Bark one cut in two | Woad (tier 2), Madder Root (3), Nightshade (4) or Silverleaf (5) | Spider Silk, 3 cuts in 100 from tier 3 |
Patches follow the same tiers as trees and rocks (see Chopping trees and breaking rock). Sickles: the plain Reaping Sickle a town's Merchant sells, then Truesteel, Galvor, Mithril and Adamant ones for tiers 2 to 5, made by Axe and Hammer Smithing at a forge.
Weaving
At a loom (a town's weavers, a city's Tailor) Weaving turns flax into cloth, and cloth into robes, tunics, hoods and every other cloth piece.
| Tier | Cloth | Made from |
|---|---|---|
| 1 | Homespun | 3 Wild Flax |
| 2 | Linen | 1 Homespun, 2 Wild Flax, 1 Woad |
| 3 | Broadcloth | 1 Linen, 2 Wild Flax, 1 Madder Root |
| 4 | Silk | 1 Broadcloth, 1 Spider Silk, 1 Nightshade |
| 5 | Cloth of Gold | 1 Silk, 1 Silverleaf |
Potions
At an alchemy table (a town's apothecary, a city's Magic Shop) Alchemy brews the potions the shops sell: the health, stamina and mana draughts from Willow Bark (tier 1), Milk of Mandrake, Ironhide Tincture and Fleetfoot Salve from Woad (tier 2), the greater attribute and defense potions from Madder Root (tier 3), Mana Regeneration and Attack Speed from Nightshade (tier 4) and the Greater Concoction from Silverleaf (tier 5). Most also want Magic Essence or a city's food. The window lists each recipe's materials.