Crafting at a station

Forges, workbenches, tanneries, kitchens and more make things. Stand beside one and press Interact. Tier 3 and above is a work order.

KeysF/craft

Crafting happens at a station. Walk up to one and press F, or type /craft beside it. The window lists what it makes by profession and tier; pick a recipe to see its materials, set how many (up to 100), and press Make. You stand and work a few seconds for each, and the results go in your bag. Moving or being hit stops you.

StationIn a townIn a player cityMakes
ForgeForge, SmithyForge, SmithyBlades, axes, hammers, heavy and mail armour, hatchets, pickaxes, sickles, skinning knives
SmelterForge, SmithySmelter, ForgeIron, Truesteel, Galvor, Mithril and Adamant bars
WorkbenchTrading House, Market HouseSawmill, Carriage MakerPlanks, bows, crossbows, staves, spears, polearms, shields, fishing rods
TanneryWeaversHunter's Lodge, TailorLeather, light armour, packs
KitchenInnInn, BakeryMeals
LoomWeaversTailorHomespun, Linen, Broadcloth, Silk, Cloth of Gold; robes, tunics, hoods and other cloth pieces
Alchemy tableApothecaryMagic ShopPotions, weapon oils
JewellerApothecary, Trading House, Market HouseMagic ShopReforging enchantments

Station rank. A town's station works up to tier 2. A player city's works up to its building's rank, at most 5. A recipe needs a station of at least its tier, and your profession must have opened that tier.

You make tier 1 and 2 by hand. Anything of tier 3 or above is placed as a work order at a city station good enough for it and finished while you are away. See Work orders and hireling crafters.

Fittings. A smith makes Siege Fittings (2 Truesteel bars, 2 Oak planks) and a polearm-wright Ship Fittings (3 Oak planks, 1 Leather), both tier 2. Put into a city's storage, they let its Siege Workshop or Shipyard build a kit or a hull from a quarter of the planks and iron, in half the time: the council picks the fitted recipe.

Materials

TierBar (Smelting)Plank (Sawing)Leather (Tanning)
1Iron: 2 Ore, 1 LumberPlanks: 2 LumberLeather: 2 Hide
2Truesteel: 2 Ore, 1 CoalOak: 2 Oak LogsThick: 2 Hide, 1 pelt
3Galvor: 2 Galvor Ore, 1 CoalBronzewood: 2 logsHardened: 1 Thick, 1 pelt
4Mithril: 2 Mithril, 2 CoalWormwood: 2 logsDrakehide: 1 Hardened, 1 pelt
5Adamant: 2 Adamant, 2 CoalElderheart: 2 logsDragonscale: 1 Drakehide, 1 pelt

A pelt is any trophy pelt, hide or scale of that tier or better, from a kill or a skinning.

Gear

Every weapon and armour piece has a recipe. Its tier comes from its value, and it takes its main material of that tier by its weight (2 to 14), plus a little more:

ProfessionStationMain materialPlus
BladesmithingForgeBars1 leather
Axe and Hammer SmithingForgeBars1 plank, 1 leather
Polearm and Staff MakingWorkbenchPlanks1 bar, 1 leather
BowyeryWorkbenchPlanks1 leather
ArmoursmithingForgeBars2 leather
Mail MakingForgeBars1 leather
LeatherworkingTanneryLeathernothing
Shield MakingWorkbenchPlanks1 bar, 1 leather

A piece you make can carry two enchantments of your choosing. See Enchantments and masterwork. The window's other tabs salvage what you carry (Salvage and reforging), list your work orders, and at a Barracks open the city armory (The city armory).