Commander

Direct the flow of the melee

Your combat exists in hand signs and positioning, ensuring your unit holds the line without trampling each other. Most races can access this role to manage the survival of the group. This is for you if you want to orchestrate the chaos of war.

Races
Human, Elf, Half-Elf, Rookari, Centaur, Dwarf, Gnome, Half-Giant, Dark Elf, Nephilim, Shade and Vampire

Skills

What it lets you train, and from which level.

  • LeadershipRequires: level 10

Powers

As the game's Character Builder lists them, each at rank 1. Open a power for its full card.

5 trainable

  • None
    Range: 9.1 m
    Target: One player or creature
    Duration: 240 min
    Cast: 0 s
    Recycle: 600 s
    Ready again in 600 s
    Rank: 1 / 40
  • Group Movement Buff Chant

    Cost: 10% of your stamina
    Range: 15.2 m
    Target: Your group
    Duration: 30 s
    Cast: 0.2 s
    Recycle: 1 s
    Ready again in 1.2 s
    Rank: 1 / 20
  • Group Dispel Stun

    Cost: 25% of your stamina
    Range: 15.2 m
    Target: Your group
    Cast: 0 s
    Recycle: 120 s
    Ready again in 120 s
    Rank: 1 / 40
  • Group Attack Speed Chant

    Cost: 15% of your stamina
    Range: 15.2 m
    Target: Your group
    Attack Delay: -0.8%
    Duration: 30 s
    Cast: 1 s
    Ready again in 1 s
    Rank: 1 / 20
  • Group Damage Buff Chant

    Cost: 15% of your stamina
    Range: 15.2 m
    Target: Your group
    Melee Damage: +1.0%
    Duration: 30 s
    Cast: 1 s
    Ready again in 1 s
    Rank: 1 / 20