Commander
Direct the flow of the melee
Your combat exists in hand signs and positioning, ensuring your unit holds the line without trampling each other. Most races can access this role to manage the survival of the group. This is for you if you want to orchestrate the chaos of war.
- Races
- Human, Elf, Half-Elf, Rookari, Centaur, Dwarf, Gnome, Half-Giant, Dark Elf, Nephilim, Shade and Vampire
Skills
What it lets you train, and from which level.
- LeadershipRequires: level 10
Weapon skills open powers of their own: see Weapon powers.
Powers
As the game's Character Builder lists them, each at rank 1. Open a power for its full card.
5 trainable
- NoneRange: 9.1 mTarget: One player or creatureDuration: 240 minCast: 0 sRecycle: 600 sReady again in 600 sRank: 1 / 40
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Group Movement Buff Chant
Cost: 10% of your staminaRange: 15.2 mTarget: Your groupDuration: 30 sCast: 0.2 sRecycle: 1 sReady again in 1.2 sRank: 1 / 20 -
Group Dispel Stun
Cost: 25% of your staminaRange: 15.2 mTarget: Your groupCast: 0 sRecycle: 120 sReady again in 120 sRank: 1 / 40 -
Group Attack Speed Chant
Cost: 15% of your staminaRange: 15.2 mTarget: Your groupAttack Delay: -0.8%Duration: 30 sCast: 1 sReady again in 1 sRank: 1 / 20 -
Group Damage Buff Chant
Cost: 15% of your staminaRange: 15.2 mTarget: Your groupMelee Damage: +1.0%Duration: 30 sCast: 1 sReady again in 1 sRank: 1 / 20