How a city economy works

Citizens live in homes, eat from granaries, pay tax and work your buildings. The City tab shows it all.

Inner Council & Guild Leader Keys/buildmode

Your city runs itself, once a minute, whether anyone is online or not. Open /buildmode and pick the City tab to see its state: population, housing, food, mood, treasury, stores and every building's output.

  1. Homes give citizens somewhere to live. See Housing and population.
  2. Granaries feed them. See Food, rations, ale and mood.
  3. Fed, housed citizens pay tax into the Heartwood's treasury, and the treasury pays upkeep. See Tax and upkeep.
  4. Citizens work your farms, mines, mills and workshops, which fill your stores. See Workers and workshops.
  5. Stores build your city and arm your armies. See Construction and upgrades and Recruiting soldiers.

Mood ties it together: a well-fed, well-housed city with variety and ale works faster, grows and pays more tax. A miserable one slows down and empties.