Housing and population

No homes, no citizens. Better homes make happier citizens, and cost more to keep.

Inner Council & Guild Leader

Citizens live in homes. Your population cannot grow past the housing you have built, and housing itself is capped by the Heartwood: 60 + 40 × Heartwood rank.

HomeCitizens per rankComfort
Heartwood10—
Shack4−15 mood
Villa12+10 mood
Estate16+20 mood
  • The best homes fill first.
  • Every home pays upkeep, occupied or not. A home whose upkeep is unpaid loses its comfort bonus.
  • With food and a mood of 0 or better, the city grows by 1–4% of its housing each tick.
  • Hunger never takes a city below 5 citizens; unrest can.

Villas and estates come in many looks: tall timber town houses, long rows, corner blocks and manors, each in whitewash, brick, weathered or cream-and-moss. Step through them with [ ] while placing. The look changes nothing but the building's appearance. These houses are furnished inside and every door opens: walk in, climb the stairs.