Food, rations, ale and mood

What you feed your citizens, how much, and how varied it is decides their mood, and mood decides everything.

Inner Council & Guild Leader

The Inner Council sets the city's rations on the City tab. Citizens eat from the granaries at that rate:

RationsMood
None−40
Half−15
Normal0
Extra+15
Double+30

If the granaries cannot serve even half rations, the city is starving.

What else lifts mood

  • Variety: every different food in steady supply adds mood (up to +38). One apple is not variety; a good counts once you hold about half an hour of it.
  • Ale: Inns pour ale for 40 citizens per rank, worth up to +25. Ale comes from a Hops Farm and a Brewery.
  • Inns and churches: +8 each, up to +24.
  • Comfortable homes: villas and estates. See Housing and population.

What mood does

MoodEffect
HighEvery workshop and builder crew works faster (up to 1.25×), the city grows, and tax rises (up to 1.5×).
0 or aboveThe city grows while it is fed.
LowWork slows (down to 0.6×) and tax falls (down to 0.5×).
−25 or belowUnrest: citizens leave.