Patch notes

0.11.25 — Ships on the Swell, Camps in the Wilds

Ships ride the waves and leave wakes, camps and graveyards fill the wilds, the Haven gets places of its own, trees sway in the wind, and a Fullscreen option.

Ships ride the sea

Ships now rise, fall, roll and pitch with the swell, heel to the wind and lean into their turns, and leave a bow wave, a spreading wake and spray behind them. Storms bring a heavier sea, and everyone aboard rides with the deck. Options → Ship motion sets how much your camera follows it.

Camps and graveyards

  • The wilds between the towns hold more than roaming beasts now: bandit camps and forts, roadside ambushes, war camps, pirate coves, graveyards whose dead rise at night, and lighthouses on the coasts. The further from towns and roads, the more dangerous the people who live there.
  • Quiet cemeteries lie outside many walled towns.

The Haven

  • Bridhill island has places of its own, named on the map: a goblin camp near the mine, a poachers' camp, the Hillreach Sculpture, a smugglers' landing on the south coast, the Lanternmen's Light in the north and an old barrow whose dead walk at night. The camps near the towns are a new character's gentlest fights; the barrow is the island's hardest. Bridhill's town watch drills in a yard outside the town.
  • The island's beasts are kinder to a new arrival: within about 1.5 km of its towns nothing worse than wolf packs, bears and boars, and no bandits, and nowhere on the island the mainland's giant crabs, hippos, trolls or great beasts.

The land and its towns

  • New silver firs and pines in the northern forests, palms on tropical coasts, and heather, gorse and ferns on open ground. Every tree now sways in the wind: trunks lean, and needles and leaves flutter.
  • New houses in many towns, each town built in a style of its own, and campfires, braziers and torches burning in the camps and on the lighthouses.

Weapons and characters

  • 116 weapons and shields wear new looks, with 87 new painted icons.
  • Faces now blink and breathe, in the world and around the campfire on the character screen.
  • Swinging hair and beards no longer judder on screens that are not 60 Hz.

Windows and Linux

  • Options has a Window mode row above Resolution: Windowed or Fullscreen. Fullscreen fills the whole screen at its own resolution, and the game remembers your choice, F11 included.
  • On Windows with display scaling the game now draws at the screen's real resolution: the picture is sharper, and the graphics card does more work.
  • Water should now draw correctly on Intel Arc graphics.

Fixes

  • A fresh install no longer starts with the game's help hints already marked as read.

This is a large update (about 70 GB on Windows and Linux, about 15 GB on a phone): much of the world's art changed.