Making a character
The creation screen: race, Path, Talents, gear, hometown and name, and what the marks on the tabs mean.
A character is made on one screen with five tabs. A gold dot on a tab means that choice is made; a hollow ring means it is still needed. Talents and Equipment are optional and only gain a dot once filled. The line at the bottom always names the next thing to do, and Forge lights up when nothing is missing.
- Race. Pick one of the thirteen peoples. Each card shows what the race costs in creation points and where it leans: its best and weakest stats. Hover a card to read about that people before you commit. A greyed card says why it cannot be picked.
- Face and eyes. The steppers under the sex toggle cycle the faces and eye colours your body has; the preview turns to the face while you choose.
- Path. Might, Faith, Guile or Arcana: what you are trained for and how it shifts your stats. Not every race may follow every Path; a closed one says so.
- Talents (optional). Up to three, each paid from the same 75 creation points as your stats. A greyed Talent names what stands in its way: your race, your Path, another Talent you have chosen, three already taken, or too few points left.
- Equipment. Once you have a race and a Path, a starting kit for that Path is filled in: a weapon your people know and the heaviest armour you can wear. Change or empty any slot (the preview wears exactly what you pick); Suggested kit puts it all back and Clear all strips it. Change race or Path later and the kit follows, except in slots you chose yourself.
- Hometown. Click a settlement on the map; it is where you begin, and where you return when you die until you bind to a city's Heartwood. The map first offers only the three towns of Bridhill island, where other players can barely hurt you. Tick Show dangerous towns to choose any settlement in the realm.
- Name. One word in a single alphabet: Latin (accents welcome), Greek, Cyrillic, Chinese, Japanese, Korean, Thai, Devanagari or Arabic. Three to sixteen letters, or two to eight Chinese, Japanese or Korean characters; no spaces, digits or symbols. The line under the field says exactly what is wrong. A name that only looks like one already taken (the same letters from another alphabet, or with accents) counts as taken. Random offers a name in the sound of your race's peoples. See Names in every alphabet.
Spend the rest of your creation points on stats with the -/+ buttons in the left column; each stat shows its cap for your race and Path, and cannot go below where your race and Path start it. Reset and Close ask before they throw a character away.
Your character has a voice of its own, one for each race and sex. Pick a race and it speaks; pick a Path and it says a few words about that Path. On the character select screen, the character you choose speaks as it draws its weapon.